EVENT 5: THE CANNIBAL RUN
Day two started with a team ocean swim with a rescue board, followed immediately by an individual run along the beach of approximately 4km. The score for each team was the total combined time for all athletes.
‘Show Up Blow Up’ achieved their first event win of the weekend, followed by fellow Tribal Clash Australia 2019 competitors ‘Sandy Snakes’ and ‘Turbo Clan’.
Event 5 leaderboard
1 Show Up Blow Up (02:08:55)
2 Sandy Snakes (02:09:21)
3 Turbo Clan (02:09:38)
Average combined team time: 02:32:15
Fastest individual time: 00:18:57 (Chris’ Clashers)
Average individual time: 00:26:31
After five events, ‘Show Up Blow Up’ returned to first place with ‘The Nonphrophets’ in second and ‘Starr Strength’ in third.
EVENT 6: JACKED ‘N’ STACKED
This event started exactly 30 minutes after the start of Event 5, even if not all members had returned from the run. This is one of our favourite events, having first featured in Tribal Clash UK in 2015. Teams had to unstack six tyres, flip them down the lane and restack at the opposite end, repeating as many times as possible in 12 minutes. Usually, it’s essential for the team to have a solid strategy and figure out how they use all six team members to move the tyres as fast as possible. This time there was a twist as teams were able to start without all their athletes, meaning that they had to be flexible and adaptable to make use of the team members that were currently available. The majority of athletes returned from the individual run in time to start the event, although they may have only had a couple of minutes to rest.
Event 6 leaderboard
1 The Nonprophets (72 reps, 02:18 tie break)
2 Turbo Clan (72 reps, 02:37 tie break)
3 Come at me Beaches (70 reps, 02:11 tie break)
Average score: 52 reps
After six events, there was no change to the overall leaderboard – ‘Show Up Blow Up’ remained in first place, ‘The Nonphrophets’ in second and ‘Starr Strength’ in third.
EVENT 7: ENTER SANDMAN
This event was very simple. Teams had 7 minutes to accumulate as many ground to overhead reps as possible with the Tribal Clash sandworm. Those that had competed at a previous Tribal Clash tournament already knew that synchronicity was key – if they got out of time while trying to lift the sandworm, it felt far heavier than it actually was!
Winners of this event were ‘Turbo Clan’, third place finishers at Tribal Clash Australia 2019, who managed an average of 10 reps each minute.
Event 7 leaderboard
1 Turbo Clan (70 reps)
= 2 Starr Strength (62 reps)
= 2 Mystery Alley (62 reps)
Average score: 41 reps
After 7 events, again there was no change to the overall leaderboard – ‘Show Up Blow Up’ remained in first place, ‘The Nonphrophets’ in second and ‘Starr Strength’ in third.
QUARTER FINAL: THE STONE CARRY
In a repeat of the quarter final from Tribal Clash UK 2019, the top 36 teams after seven events proceeded to the Quarter-Final. The Quarter-Final had equal weighting to all events which had come before this, meaning that there was all to play for in this round.
The Quarter-Final saw the return of the atlas stones, but this time teams had to carry them up and down the lanes in a bear hug hold. Teams split into three pairs, each of which worked during four intervals of decreasing duration to shift the two atlas stones as far as they could. Some athletes struggled to even pick their stone up let alone move with it, while others were able to run with theirs quite comfortably. This seven and a half minute workout was a true test of grit and determination, with each athlete having to give it their all as every metre counted.
Event 8 leaderboard
1 Starr Strength (802.4m)
2 The Nonprophets (781.8m)
3 Show Up Blow Up (711.6m)
Average score: 546m
‘Starr Strength’, ‘The Nonphrophets’ and ‘Show Up Blow Up’ all tied for first place after this event.
SEMI FINAL: TUG OF WAR
The semi-final at Tribal Clash is always a tug-of-war and this year we saw matches going on for over 7 minutes! The top eighteen teams took part, with placings after the quarter final determining the pairings – first place pulled against eighteenth, second place pulling against seventeenth etc.
Of the top nine teams going into the semi-final, all won their match with the exception of ‘Full Jaguar’ from CrossFit Hurstville who lost out to ‘Mystery Alley’ of Be Athletic.
Here are the tug-of-war contests – teams in bold were the winners and went through to the final:
Show Up Blow Up vs CrossFit Lower Mountains
The Nonprophets vs Black Board Method
Starr Strength vs Rise
The Legendaries vs Westgate Warriors
Full Jaguar vs Mystery Alley
Turbo Clan vs Massive HQ
Train Hard Play Harder vs Jak me off I’m drowning
Sandy Snakes vs Wod Out
Shut Up Butter Up vs Beached Whales
Having already taken part in nine challenging events which challenged various aspects of fitness, the teams then had to work through a deceptively tough final.
Teams split into two subteams of three athletes, splitting their team however they liked. The first subteam had to complete 10 synchro atlas stone lifts to shoulder (2 athletes working) followed by one unassisted up and over per athlete, 10 rope climbs then another unassisted up and over per athlete. The three athletes then set off on an individual ocean swim around a marked course.
As soon as the first subteam had all set off on their swim, the second subteam could begin working. They also had to complete synchro atlas stone lifts, unassisted up and overs and rope climbs as above. Once all athletes had completed the second up and over, they then had to pick up the sandworm and proceed to carry it around the arena – the athletes from the first subteam could join in whenever they returned from their swim. Once the team had completed a full lap, they then had to pass the sandworm over each of the wooden beams without putting it down at all, and all athletes also had to pass over the wooden beams themselves. Once the sandworm had passed over the beams, they then had to complete 30 thrusters with the sandworm. Whichever team completed this work first was named the winner.
The synchro atlas stone lifts were the first big challenge as it was likely that in at least one of the subteams, only one person would be able to lift the heavy atlas stone. The up and overs proved to be another stumbling block for some teams, with at least one athlete from some of the top teams struggling to get over the beam unassisted, forcing them to attempt over and over again while their teammates could only stand and offer tips.
Speedy swimmers athletes in the first subteam returned from their swim before the second subteam had reached the sandworm so they were able to help with this from the outset. The final challenge was to pass the sandworm up and over the beam was another challenge for many teams…in the end the team that worked together the best and managed to transport the sandworm over the beam with relative ease was ‘Shut Up Butter Up’. They began their thrusters while other teams were still struggling to pass the sandworm over the beams, and went on to clinch victory by finishing all 30 reps a few minutes ahead of any other teams. After ‘Train Hard Play Harder’ finished in second place followed by ‘Sandy Snakes’ in third, the final ended and placings for the remaining teams were determined based on how far they had reached in the event.