Join our tribe! An opportunity to become a shareholder in Tribal Clash

Tribal Clash Portugal 2018 was off the charts. This was the best competition we have delivered to date, and you agreed: we sold out Tribal Clash Portugal 2019 – 160 team spots in total – in just 90 minutes, despite our website collapsing under the traffic. The messages we have received, about the weekend in Portugal being life changing, transformational, one of the best experiences in one’s lifetime – this is why Tribal Clash came to be. What started as an experimental beach throwdown in a remote corner of Devon in 2013 is now more than just another fitness competition among many fitness competitions.

Tribal Clash is ready, we are ready, the world is ready, for Tribal Clash 2.0. And we want you to come with us.

We are launching an equity crowdfunding campaign via Crowdcube to roll out Tribal Clash into a global event series. We are raising £180,000 in equity, which will support the launch of our next four international events. Our aim is to build Tribal Clash into a 10-15 event global series, with a worldwide final, in 3 years. We now have the team and the production capability to deliver Tribal Clash anywhere in the world, as you all witnessed in Portugal.

Australia and California are next. Brazil, Dubai, South Africa, China, East Coast USA, Singapore are in production. Imagine Tribal Clash in the world’s most iconic beaches, and a season finale in a secret exotic location with some of the most insane programming ever imagined by a human brain, broadcast live. Ironman did this in triathlons, Spartan Race has done it in Obstacle Racing. We believe Tribal Clash can be the defining brand for functional fitness competitions worldwide.

You now have a unique chance to join our tribe and own a part of Tribal Clash. During our Crowdcube campaign, you can invest in Tribal Clash and receive shares in the company in return. You can become a shareholder in Tribal Clash with as little as £10. You will then have partial ownership of the company so you will stand to benefit if the company does well. The opposite is also true: if Tribal Clash fails, you might lose some or all of your investment. Equity crowdfunding platforms such as Crowdcube have made investing in early stage start-ups possible for ordinary people, previously this was an opportunity reserved for wealthy individuals or venture capital funds. Investing on Crowdcube is easy an takes just a couple of minutes, find out more here.

Our campaign will start by offering you, our community an opportunity to register your interest first. This may be the only time we are offering an opportunity to become a shareholder in Tribal Clash, own part of the company. Once we have reached our funding target, the investment round will close, and we will forge full steam ahead with our plan to create the world’s best competition series for amateur athletes.

On Wednesday 23rd May the link to access the equity crowdfunding campaign pre-registration page will be available here on our website, it will also be sent to the 3,500 people on our mailing list and published on our social media accounts. We hope you will join our tribe and come with us on this epic adventure to some of the world’s most iconic beaches. With your support, we can build something extraordinary; and create inspirational and transformative experiences for thousands of people around the world. Stronger together. Welcome to our tribe!


Athlete standards and minimum level

Tribal Clash is an inclusive competition because there are no qualifiers, and because you are working in a team. Being in a team with 5 other athletes means that your team mates will support you and your team’s score is the combined score of all your efforts. We program Tribal Clash events to test team work capacity; how well you perform as a team, versus the sum of the performances of 6 individual athletes. These are two different things. Tribal Clash is unique in the way the events get you to work together as a team.

Here are some basic standards that ensure that your team does not come to a dead stop in most of the events that we program. If you cannot achieve these at the time of booking, that’s cool – you have plenty of time to train, but make sure you do. Our programming is done on the assumption that athletes competing at Tribal Clash can comfortably achieve the following:

  1. Rope climbs
  2. Run 5K under 24 minutes
  3. 250m open water swim
  4. 400m swim in a swimming pool under 8 minutes
  5. Girls lift a 42kg atlas stone to shoulder, boys lift a 66kg atlas stone.



For reps

10 log worm thrusters

Worm lunge to shoreline

2 swim laps with a rescue board

log worm lunge back to the lane

AMRAP log worm thrusters in time remaining.


The team starts with chest to sand behind the baseline. On GO the team proceeds to the log worm and completes 10 log worm thrusters. All athletes must reach below parallel at the same time. The log should be transferred to opposite shoulder on each rep. The athletes do not need to lock out overhead. When all the thrusters have been completed, the team lunges the worm to the shoreline. All athletes must have knee to sand at the same time reaching full extension at the top of the lunge. No shuffling is allowed, this will result in a back lunge penalty. At the shoreline the last team member must cross the line of the barriers, the team picks up a rescue board and proceeds to swim a marked course around a buoy. All athletes must be in contact with the board at all times. After the first swim lap the board comes back to the lane on the shore.  The board must touch the sand and all athletes stood with hands in air. The team proceeds onto a second swim lap around the buoy. Once the lap has been completed and the board is back in its starting position, the team picks up the log worm again and lunges it back to the lane. The team then completes as many log worm thrusters as possible in time remaining.

Time cap: 16 minutes



For reps

The team starts with chest to sand behind the baseline. Behind the baseline they have one truck tyre and five (5) sandbags weighing 60kg. On the lane they have two up and over beams. On GO the team starts to transport the objects from one end of the lane to the other. The athletes, tyre and sandbags must go over the beams. The athletes can be assisted. Once the truck tyre has been lifted off the floor, it must not touch the ground between the two base lines. The team can have any number of athletes carrying the objects. All objects must be carried and not dragged.  Any infringement will equal a 10 second time penalty.  The judges will keep you behind the baseline for the time of any penalties incurred before the objects can be moved back down the lane. The team scores one rep per object + athlete behind the baseline. The tyre must be on the floor first and the sand bags on top for the reps to count.

Time cap: 12 minutes




Well well well. We are going to kick off tomorrow WITH A BANG!! Here are the events for Saturday 5th May.


For time: A team run carrying a 6-handled log

The team starts standing up in their starting pens facing the arena.

On Go, the team picks up a 6-handled log and complete a run carrying the log around a marked course. All athletes must stay in contact with the log at all times. If they want to swap sides the log must come down to the floor. If there are less than 6 athletes in contact with the log the team gets a 5 minute time penalty.

Time stops when the log is back in its starting position.

Straight into:


For time: a mixed terrain run of approximately 5K. The athletes must have race numbers visible at chest height. At the furthest point of the run your race number will be logged. Any athletes not reaching the turn point will be disqualified.


This event starts exactly 30 minutes after event 1a. The athletes will have exactly 30 minutes from the start of Event 1a to complete 1a and 1b.  The team can start with fewer than 6 athletes. The team must have a minimum of 4 athletes to start the event.

The team start with chest to floor behind the baseline. On GO, the team completes as many rounds as possible of:

12 Sand Worm Ground To Overhead

6 Rope Climbs

The team does not need to lock out overhead. A sand worm rep is counted when the worm is on the opposite shoulder. The worm must land on the shoulder before dropping.

The team can go in any order on the rope climbs, it is not necessary for every athlete to complete a rope climb. The team must tag athletes behind the a-frame legs.

Time cap: 12 minutes


The athletes start chests to sand behind the baseline.

On GO the team runs to the board. There are 3 pumps attached to the board.

The athletes must pump the boards until the gauge shows 5psi. The teams take out the pumps, put caps on and their judge will send them off. They run carrying the board out of the arena to the lake. The team must run with paddles on board. Paddles can be picked up when the athletes are knee deep in the water.  The teams paddle a marked course around the buoy and return back to shore, pick up the board and run around the flag on the beach. If the team does not complete this lap within 8 minutes they will not proceed onwards to the second lap but turn straight back to the arena. If they are within the 8 minute lap time cap they proceed onwards to the second lap. The time stops when the board is back in its starting position.

Time cap: 15 minutes



M/F pairs

9 x 90 second intervals

Each 90 second interval starts by both athletes completing one up & over. Each athlete scores 3 points for unassisted and 1 point for assisted up & over.  Once both athletes are over the beam they advance to the atlas stones. The pair completes

Three (3) synchro lifts on the lightest ball (42kg/66kg), then two (2) synchro lifts on the second heaviest ball (52kg/77kg), and finally one (1) synchro lift on the heaviest ball (66kg/97kg). At 90 seconds the pair rotates.

The lightest stone is worth 1 point per synchro lift. The second stone is worth 2 points per synchro lift. The heaviest ball is worth 5 points per synchro lifts.

The athletes must show full extension, with the atlas stone on both athletes’ shoulders at the same time. The stones must be dropped in front.

If the pair completes the 6 reps with time left from 90 secs they can go back to the the lightest stone.



Portugal 2018 teams, here are your heat and lane assignments for Competition Day 1. Please be aware that your heats will be flipped for the second competition day (Sunday). Teams that are in Heat 1 on Saturday, will be starting in Heat 11 on Sunday.

Please be aware that the timetable may change. You will receive an updated timetable with your registration pack at team check-in on Friday 4th May.

Teams can check-in from 14.00 onwards on Praia do Almargem. Please be aware that unless all 6 athletes have completed the athlete waivers your team will not be able to check in.

We recommend that at least one athlete from your team attends the athlete briefing & event announcement at 19.30 on the beach on Friday 4th May.

If all your team members are arriving after 19.30, please contact us so that alternative arrangements for checking in can be made.

Portugal 2018 Team Judgement

Tribal Clash Portugal teams, meet your judges: they are The Law

Our volunteer judges are the best in the field, they do an amazing job on the beach so give them a fist bump when you see them!

Each judge will be supported by an Assistant Judge, and our Head Judge again will be Rob Clemens. Looking after you will also be a team of Red Shirts, you will find them in athlete staging, in the Tribal Clash shop, in the scoring tent, at the gate and running around the site.

The countdown is on. We kick off in the Athlete Briefing & Event Announcement on Praia do Almargem on Friday 4th May at 19.30.


Georgina Galvin

Mark Drews

Emma Pendle

Barnaby Gehlcken

Abbie Morris

Sam Bristowe

James Francis

Mike Williams

Ollie Hurrell

Melissa Oates

Dean Womack

Dan Goodchild

Rob Clemens – Head Judge


Teams of 6, consisting of 3 men & 3 women.

Divide your team into two Sub Teams of 3 (SubTeam 1 and SubTeam 2 in our workout briefing below). The sub teams of 3 are fixed and you can’t swap athletes between the sub-teams during the workout. You need four bars, two set at 30kg and two set at 42.5kg. Men use 42.5kg bar and women use 30kg bar. You need a pull up rack with 2 pull up stations. You also need guts and a willingness to go into a dark and scary place.


AMRAP until death, for total reps

EMOM as a team complete

15 synchro thrusters (two athletes) and 15 synchro pull ups (two athletes).


The Sub Teams swap between thrusters and pull ups, alternating the movement each minute. On the first minute, two athletes from SubTeam 1 complete 15 synchro thrusters, while at the same time two athletes from SubTeam 2 complete 15 synchro pull ups. On the next minute, two athletes from SubTeam 1 now complete 15 synchro pull ups, while at the same time two athletes from SubTeam 2 complete 15 synchro thrusters. On the third minute, the SubTeams swap again, SubTeam 1 completing 15 synchro thrusters (2 athletes working) and SubTeam 2 completing the 15 synchro pull ups (2 athletes working).

You can swap athletes in and out within the same Sub Team within the minute, as long as the Sub Team complete the 15 synchro reps within the minute. The Sub Teams must swap movements each minute, alternating between thrusters and pull ups.

As a team, you have to think carefully about how you organise your two Sub Teams, in order to keep going as long as possible. For example, if you have an athlete who is weak at pull ups, you may want to include him/her into the Sub-Team with the athlete who is a pull up ninja, who will take most of the pull ups with the weaker athlete chipping in as much as they can.

Once either Sub Team fails to complete the 15 synchro reps within the minute, your workout is over. Your score is total reps completed by your entire team (each synchro rep by two athletes is one rep) . You score 30 reps each minute you remain in the game.

How long can you go on?


Exciting news! Tribal Clash Australia will be held on Wollongong North Beach, on 9 & 10 February 2019. Team tickets will be available to purchase from March with a super discounted Early Bird Price, there will be 120 team spots available for our inaugural Tribal Clash Australia so start assembling your tribe as these team spots will be HOT!!

Wollongong is just an hour from Sydney with lots of accommodation options near the Tribal Clash beach. Our entire crew will fly over from the UK to deliver the full Tribal Clash experience; expect to play with some unusual objects, run a lot, work hard as a team and have an epic weekend! We are busy sorting out the logistics of shipping containers full of beach toys to the other side of the world, but when you arrive on Wollongong Beach on Friday 8th February 2019, you could be in Bantham – you will see the same Tribal Clash arena, same kit, and same friendly team who will be looking after you during the weekend.

Make sure you follow our social media pages for updates, and sign up for our mailing list so that you don’t miss out. See you on the beach!